![]() The "trick stick" is also used on the ground for specific tricks, while the trick button now performs a random trick.ġ2 courts based on real-life locations are featured in the game The Cage, Gun Hill, Dyckman, and Rucker Park in New York City, Garland Park (known as "The Hawk" in-game) in Pittsburgh, Pennsylvania, The Dome in Baltimore, Maryland, Tandy Recreation Center in St. The same controls for the Gamebreaker apply in the new Dunk Contest feature. The risks added by this mechanic are the possibility of overdoing the tricks and therefore missing the basket, or (due to the variance in offensive points) allowing an opponent to take advantage of a poor or failed Gamebreaker to entirely reverse the momentum of the game. In an NBA game, the score changes become three to five points for the offense and a loss of two for the defense, amounting to a five-to-seven point swing. Depending on how well these tricks are executed, and how long the ball is passed (each player may only have the ball once during a Gamebreaker), a dunk could be worth two to four points, and the opposing player's score would be subtracted by one, causing a three-to-five point swing. This time, while in the air just before landing a dunk, the person controlling the Gamebreaker can do tricks with the right analog stick or pass the ball to teammates. In NBA Street V3, Gamebreakers return to their original format from NBA Street, becoming once again unpocketable. In exhibition games, the player may use a custom rule set that allows for the game to be played with either scoring rules and up to any number of points, with 50 being the limit. They can also be played with NBA scoring rules, however, where a short range shot is worth two points and a long range shot is worth three. Each short range shot is worth one point, while a shot from long range (beyond the usual three-point line) is worth two. Games are usually played until a team scores 21 points, though a team must win by at least two points the game continues past 21 points otherwise. Games have three players on each team with no out of bounds, fouls, or game clock they include a shot clock, however. NBA Street V3 focuses on the streetball variation of basketball, with a more arcade-like style of gameplay compared to the simulation style of EA Sports' NBA Live series. The game features all 30 NBA teams along with five players from each team, as well as numerous NBA legends, such as Larry Bird and Magic Johnson. The main Street Challenge mode allows players to create their own player in the game, along with their own streetball court, build up reputation, defeat rival teams, and win various dunk contests and tournaments. Players are able to perform over-the-top trick moves in order to get past opposing players and gain points in order to earn a Gamebreaker, a shot or dunk that gifts the player extra points and removes a point from the opposing team. Like its predecessor, NBA Street V3 focuses on the streetball variation of basketball, featuring 3-on-3 matches and dunk contests. Baron Davis of the New Orleans Hornets is featured on the cover of the game. It also received a port to the PlayStation Portable under the name NBA Street Showdown. It is the third installment in the NBA Street series, released in February 2005 for the GameCube, PlayStation 2, and Xbox consoles. An overly enthusiastic man shouting 'a big fat zero!' every time a shot does not go in is fairly annoying at the best of times and his ramblings that often do not have much to do with the gameplay can be slightly confusing 'yo B let them know who pays the rent around here!'ĭespite this, game is fun to play and showcases some half-decent hip-hop tracks including Trina, Beasite Boys and House of Pain among others, which to be fair is worth the £10 anyway.NBA Street V3 is a basketball video game developed by EA Canada and published by EA Sports BIG. One downside to the game is the running commentary. The mini-games feel slightly tacked on but provide fun head-to-head action and are ideally suited to the PSP's capabilities. The gameplay is fast and varied and it feels as though other players on other teams have enough AI to make it challenging but not overly-difficult. It has plenty of unlockable features and like its cousin on the PS2 'NBA Street V3' has plenty of hip-hop tracks to keep gamers entertained. NBA Street Showdown is one of the first games I bought for the PSP and I wasn't disappointed.
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